Hi guys, today I present to you this mask system developed for the game Gold Fever, fully customizable by the player. The system is composed of 10 masks, 10 base materials, 10 top aesthetics, 10 front aesthetics, 10 paint jobs and 10 markings. All the pieces were modeled in Blender and taken to Substance Painter to generate masks that were used to develop a procedural shader system in Unreal later.